28 research outputs found
Natural Gesture Interaction In Archaeological Virtual Environments: Work In Progress
Archaeological data are heterogeneous (i.e., data-sheets and pictures, stratigraphic data, 3D models), and innovative virtual reconstructions help to visualize and study those data. In this short paper, we describe our work in progress in the design of an innovative way to interact with the complexity of a virtual reconstruction, using natural gestures and advanced machine learning, in close collaboration with archaeologists.Los datos arqueológicos son heterogéneos (por ejemplo, ficha técnica e imágenes, datos estratigráficos y modelos 3D), y las nuevas tecnologías pueden ser capaces de ayudar en la visualizacion y el estudio de dichos datos. En este documento se presenta nuestro trabajo en curso que describe el diseño de una forma innovadora de interactuar con la complejidad de una reconstrucción virtual, mediante gestos naturales y avanzadas técnicas de aprendizaje, en directa colaboración con los arqueólogos
INTERACCIÓN GESTUAL PARA ENTORNOS DE INMERSIÓN ARQUEOLÓGICOS: TRABAJO EN CURSO
[EN] Archaeological data are heterogeneous (i.e., data-sheets and pictures, stratigraphic data, 3D models), and innovative
virtual reconstractuions helps to visualize and study those data. In this short paper, we describe our work in progress in
the design of an innovative way to interact with the complexity of a virtual reconstruction, using natural gestures and
advanced machine learning, in close collaboration with archeaeologists.[ES] Los datos arqueológicos son heterogéneos (por ejemplo, ficha técnica e imágenes, datos estratigráficos y modelos 3D),
y las nuevas tecnologías pueden ser capaces de ayudar en la visualizacion y el estudio de dichos datos. En este
documento se presenta nuestro trabajo en curso que describe el diseño de una forma innovadora de interactuar con la
complejidad de una reconstrucción virtual, mediante gestos naturales y avanzadas técnicas de aprendizaje, en directa
colaboración con los arqueólogos.Albertini, N.; Brogni, A.; Caramiaux, B.; Gillies, M.; Olivito, R.; Taccola, E. (2016). NATURAL GESTURE INTERACTION IN ARCHAEOLOGICAL VIRTUAL ENVIRONMENTS: WORK IN PROGRESS. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 284-287. https://doi.org/10.4995/arqueologica8.2016.3400OCS28428
Designing natural gesture interaction for archaeological data in immersive environments
Archaeological data are heterogeneous, making it difficult to correlate and combine different types. Datasheets and pictures, stratigraphic data and 3D models, time and space mixed together: these are only a few of the categories a researcher has to deal with. New technologies may be able to help in this process and trying to solve research related problems needs innovative solutions. In this paper, we describe the whole process for the design and development of a prototype application that uses an Immersive Virtual Reality system to acces archaeological excavation 3D data through the Gesture Variation Follower (GVF) algorithm. This makes it possible to recognise which gesture is being performed and how it is performed. Archaeologists have participated actively in the design of the interface and the set of gestures used for triggering the different tasks. Interactive machine learning techniques have been used for the real time detection of the gestures. As a case study the agora of Segesta (Sicily, Italy) has been selected. Indeed, due to the complex architectural features and the still ongoing fieldwork activities, Segesta represents an ideal context where to test and develop a research approach integrating both traditional and more innovative tools and methods
Pervasive Services and Mobile Devices May Support Human Memory and Enhance Daily Efficiency
The recent developments in mobile devices
may be exploited to deliver to human users a host of
efficiency enhancement services. Among all the possible
services, we argue that support for human memory is
definitely a critical one, as a matter of fact memory is at
the basis of most cognitive skills. The building of a
service capable of supporting human memory requires
complex computational tasks that are still beyond the
capabilities of current mobile devices, however the
ready availability of broadband connectivity allows
weaving together server side computational power with
client side rich content delivery. In this paper we
provide a complete description of the different
components of the 4W (what-where-when-who) project
and its reference implementation system. The system
provides a service capable of mitigating the negative
effects of stress or aging on the memorization capability
of humans leveraging both client side and server side
state of the art solutions. The 4W (what-where-whenwho)
prototype is capable of capturing user needs and
to-dos, reason to identify where those needs and tasks
can be fulfilled/performed in an efficient way and
provide timely and localized hints about the identified
sweet-spots. We have tested with real users both the
general efficacy of the system and the different level of
efficiency of several hint-notification modes, thus we
present of our results and we provide a discussion of
our findings